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Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending Scenes
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Expedition 33 is a huge jRPG success, but the game's developers don't believe their creation has completely overcome players' ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed whether it plans to expand in the future in the wake ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
“Guillaume Broche, Francois Meurisse, Tom Guillermin from Sandfall Interactive, and Alexis Garavaryan from Kepler Interactive ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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