I mean, dialogue trees are fine, I guess. Your character asks a question, the NPC gives a response, you learn what you need to, and for a moment it almost looks like a conversation. But they're hardly ...
Dialog trees are the foundry's way of allowing the player to have a story in their quest besides the initial description, and allows the player to interact and converse with NPCs. Dialog will always ...
It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now ...
Ubisoft developed Ghostwriter, which is an AI writer tool that will specialize in writing dialogue for NPCs. The reason the developer provided for the development is a goal to lessen work for the ...
"Skyrim" has undergone dozens of transformations since it was first released for consoles and PC in 2011. Since then, it has been heavily ported and modded, and to this day, dedicated mod-smiths are ...