Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
DirectX Raytracing 1.2 has been announced at the Game Developers Conference 2025, revealing new technology implementations for massive performance boosts in path tracing. Microsoft just unveiled ...
Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to overcoming ...
Microsoft is moving on to the next generation of its DirectX gaming APIs for Windows and Xbox. DirectX 12 Ultimate enables developers to unlock all of the hardware features on PC and in the Xbox ...
DirectX has been with us for 25 years, providing developers with the tools to make incredible games. The latest version, DX12 was released in 2015 but in the past couple of years, Microsoft have been ...
Today, Microsoft announced DirectX 12 Ultimate, promising an alignment between PCs and the Xbox Series X. It promises features like DirectX Raytracing, Vraiable Rate Shading, and more. Today, ...
In simple words, ray tracing means calculating how light would fall on objects, how it looks after the light is reflected from that object, and the effect of light that falls on some other object.
This week Microsoft has published more details on the new DirectX features more about DirectX 12 including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. All these features are ...