As one of the earliest shmups to hit the Super Nintendo along with Super R-Type, it was hard not to love Konami's Gradius III. It remains an absolute luxury to have such a great exclusive home port, ...
In case it helps anybody with context, the SNES has great video and audio hardware for its era, but a really regressive CPU — even calling it 16-bit is being charitable; it has an 8-bit data bus and ...
Gradius III is a scrolling arcade shooter game that was originally released for the Super Nintendo in 1991. The game puts you into the roll of Vic Viper, a starfighter that must combat against the ...
The Super Nintendo port of Gradius III is notable for being close to the arcade original, with its large, bright and colorful graphics. However, due to the limitation of the console’s hardware, the ...
Gradius III ', which was released for super NES in 1990, is known to be prone to ' dropping ' which causes a delay in the game frame rate due to processing problems. Overseas ROM hacker Vitor Vilela ...
For those that don’t know: Gradius III is a scrolling shooter released by Konami back in 1989, but only in Japan and via arcade. The third game in the legendary series, it was eventually ported to ...
Gradius III is the sequel to Gradius on the NES (Gradius 2 had not been release in North America before the gradius collection) and plays with the same mechanics. If you're unfamiliar with those ...
See, way back in the day, we didn't have any of this Quake, or Half-life, or any of that Silent Scope or Time Crisis stuff. When we wanted to shoot something, we didn't pick up a gun - geez, you ...