Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
Microsoft has shipped a set of Direct3D 12 upgrades that target one of the most persistent bottlenecks in PC gaming, the cost of real-time ray tracing. The updates, delivered through the DirectX 12 ...
HONG KONG – May 31, 2010 – ZOTAC International, a leading innovator and the world’s largest channel manufacturer of graphics cards, mini-PCs and small form factor platforms, today introduces the world ...
A couple of enterprising BioShock fans have begun a project to make the game run on video cards that don’t support Shader Model 3.0. While 2K has yet to comment, efforts to improve the unofficial ...
Valve's Steam Deck, a top-rated handheld gaming PC, is set to receive a critical upgrade that will address a significant bottleneck in its 64-gigabyte model. GamesRadar tells us in a report that the ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results